Crash on start scan
2022-06-07 19:49:09.113186+0530 iOS3DScanner[11488:1003842] Metal GPU Frame Capture Enabled
2022-06-07 19:49:09.113256+0530 iOS3DScanner[11488:1003842] Metal API Validation Enabled
2022-06-07 19:49:09.362556+0530 iOS3DScanner[11488:1003860] setting deprecated property. outputDepthUnits has no impact on pipeline's depth units
-[MTLDebugRenderCommandEncoder validateCommonDrawErrors:instanceCount:baseInstance:maxVertexID:]:5200: failed assertion Draw Errors Validation vertex_id type is not big enough to draw this many vertices (4294967295) ' dyld4 config: DYLD_LIBRARY_PATH=/usr/lib/system/introspection DYLD_INSERT_LIBRARIES=/Developer/usr/lib/libBacktraceRecording.dylib:/Developer/usr/lib/libMainThreadChecker.dylib:/Developer/Library/PrivateFrameworks/DTDDISupport.framework/libViewDebuggerSupport.dylib:/usr/lib/libMTLCapture.dylib -[MTLDebugRenderCommandEncoder validateCommonDrawErrors:instanceCount:baseInstance:maxVertexID:]:5200: failed assertion Draw Errors Validation
vertex_id type is not big enough to draw this many vertices (4294967295)
I have same confused.
getting same crash
Same here getting the same error
The crash went away when I unplugged the phone from laptop and started the app again. Weird.
Yeah same
not for me; still getting the crash
Do you have the same error message?
yes:
-[MTLDebugRenderCommandEncoder validateCommonDrawErrors:instanceCount:baseInstance:maxVertexID:]:5200: failed assertion `Draw Errors Validation vertex_id type is not big enough to draw this many vertices (4294967295)

Incidentially, 4294967295 is the maximum UInt32 size
So possibly vertex VertexOut anchorGeometryVertexTransform() should have uint vid rather than ushort vid?