MetalWorldTextureScan
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Set texture for unscanned areas
How can I cover the unscanned areas with an image using the renderer class? I managed to make it work by running the ARView while scanning and set:
planeNode?.geometry?.firstMaterial?.diffuse.contents = UIImage(named: "background")
planeNode?.position.z = -70
arView.pointOfView?.addChildNode(planeNode!)
but that causes a lot of other issues. How to do it using your renderer class?