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Add generic SquareTilemap class

Open paulcscharf opened this issue 9 years ago • 1 comments

  • [x] size of tile map should be arbitrary (as available memory and integer coordinates allow)
  • [ ] needs support to translate between real positions and tiles, like
    • vector2 tile.Center (maybe any corner, plus single coordinate sides)
    • tile = tilemap.TileAt(vector2)
  • [ ] should allow for arbitrary position offset
  • [ ] size of square should be arbitrary (any float/double)
  • [x] allow for easy enumeration of tiles
  • [ ] allow to enumerate tiles intersecting rectangle/ray

This type could be used as regular tile map, or to divide game world space as acceleration data structure. With the ray-enumeration it can further be used to assist ray casting.

To consider:

  • use plain vectors or SpaceTime2 types as coordinates?
  • use int vector as tile positions (#42)?
  • include tile-offset as well? (allows for easily centering tile map around 0,0 tile for example)

paulcscharf avatar Aug 27 '15 15:08 paulcscharf