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Add more examples
Here’s a list I compiled a while ago with examples I’d like. It’s already out of date again, but it’s a starting point at least.
- [x] 03.RenderSettings - buffer, various uniforms - rotating 3d object
- [ ] 04.VertexData - set up a custom vertex, similar to above
- [ ] 05.Texture - buffer, texture from bitmap, texture uniform
- [ ] 06.StreamingBuffer - streaming buffer, variable number of moving triangles/quads
- [ ] 07.RenderTarget - render to texture, use texture on an object
- [ ] 08.PostProcessing - use post processing (build a neat renderable for this)
- [ ] 09.MeshBuilder - build a static mesh from a meshbuilder
- [ ] 10.StreamingMeshBuilder - draw a variable number of sprites flying around
- [ ] 11.ColorShapeDrawer - use colour shape drawer for some shapes
- [ ] 12.Text
Other things at the top of my head:
- various pipeline features