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Consider thread safety of ExpandingIndexedTrianglesMeshBuilder

Open paulcscharf opened this issue 3 years ago • 0 comments

This class can cause the creation of buffers on geometry addition, which if it happens on a non-gl thread will fail and lead to unexpected results.

Creating the buffers lazily could work, however, depending on usage it just moves the problem somewhere else.

paulcscharf avatar Aug 31 '20 16:08 paulcscharf