Bruno D'Luka
Bruno D'Luka
> We were in hope that we can use the Widgets This was my plan for this plugin from the beggining, but it isn't a viable option, then I decided...
I mean, some progress is already done with NativeAds on iOS. You can run the example app and the native ads looks kinda the same, but it's totally not stable....
And my goal, when I started to make this plugin, was to make a plugin better than [flutter_native_admob](https://pub.dev/packages/flutter_native_admob), which I achieved.
@ramtinq It is implemented. Can you try running `flutter clean`?
True. The performance issues would be there even after the full-support for iOS because it uses hybrid composition. In Android, Virtual Display is used by default, but unfortunatelly it's not...
Please see https://github.com/bdlukaa/native_admob_flutter/issues/58
This event was removed
Platform views are heavy and take up to 1-2 seconds to load. Even when preloading.
You can't define a height for it. Adaptive banner works this way: It gets the current available width and provides you a height for the banner. The height will vary,...
Do you see this issue in production too?