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Handle infinite maps

Open bcvery1 opened this issue 5 years ago • 0 comments

When a map is marked as infinite, Tiled models it in 50x50 (need to confirm this is constant, but the size of the map is the size of the chunks) tile chunks.

These chunks are effectively tilelayers, but have a x and y position. Should be able to reimplement the tilelayer functionality on chunks, but also taking account for the x, y offsets.

bcvery1 avatar Mar 07 '19 08:03 bcvery1