Results 827 comments of bbhtt

It's going to be a while before things move as the person who can give out tokens is on vacation and will be busy with infra migration. > I was...

Some additional things - You will need to link a build log URL to flat-manager-client by passing `--build-log-url` This should be a link to your public build pipeline. - You...

It'd be better to host the development builds on your repo and only have the stable builds here.

> The only problem is that the users on it will stop getting updates without notice. Yes, users need to transition manually. What you can do is add some code...

You can skip that with https://github.com/flathub-infra/flatpak-builder-lint?tab=readme-ov-file#local-exceptions when doing the `manifest` check. It's mainly meant for applications hosted under Flathub GitHub and built on Flathub infra. We can't control what submodules...

Did @refi64 say they needed help or are you volunteering ? Can you start by submitting some PRs first ?

Hey @refi64 do you have any objections to having xanscale as a second maintainer ?

also the appstream file is missing a bunch of mandatory fields, which tells me you never built it or validated it as per the instructions.

Things like https://github.com/game-ci/unity-license-activate https://www.anchorpoint.app/blog/setting-up-a-ci-cd-build-pipeline-for-unity-using-github-actions seems to exist that lets you activate over CI, maybe you can use that to build arm64 too?

> > With the proprietary nature of the Unity runtime I don't think MIT is appropriate as a license. > > What options do we have? If you are shipping...