react-native-game-engine
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A lightweight Game Engine for React Native 🕹⚡🎮
Would very much appreciate if you could make this available via Expo SDK 43 or 44 or 45.
As I am new to using `react-native-game-engine` I am not 100% that all of the correct functions have been exposed. Please review the changes I have made to ensure they...
Hello, what's the best Way to handle touch user input? in order to build a simple directional (up,right,down,left) control. The touches only have type 'move', 'long-press', etc. Is there a...
Hi! Currently I’m trying to figure out the reasons of FPS drop in my game, so here I got several questions about it. - I know that GameEngine handles update...
Hello everyone! I am using `react-native-game-engine` and `matter-js` for my application and I want to render a shape of my SVG element for example. On the `react-native` side it works...
Please add some documentation on parameters of the system functions. I couldn’t find any details on what is sent to the system functions.
**Issue:** At run time, from a system, I'm calling `engine.stop()` but the timer doesn't stop. **Expected behavior:** The timer and subsequently all the systems should stop. Digging into this problem...
I was very satisfied with my prototype's animation performance on iOS. I used the rigid bodies scene from [react-native-game-engine-handbook](https://github.com/bberak/react-native-game-engine-handbook) as my starting point (matter.js physics). I was rendering entities using...
I haven't checked the other classes, but [GameEngine.js](https://github.com/bberak/react-native-game-engine/blob/master/src/GameEngine.js) does not appear to have its functions referenced in [react-native-game-enging.d.ts](https://github.com/bberak/react-native-game-engine/blob/master/react-native-game-engine.d.ts): ```ts export interface GameEngineProperties { systems?: any[]; entities?: {} | Promise; renderer?:...
Hello! I am making a game that a user may tap on both the `GameEngine` component and buttons (implemented via `View::onTouch`) that are located outside of `GameEngine` concurrently. On iOS,...