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Results 299 XUnity.AutoTranslator issues
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In using ReiPatcher _AutoGeneratedTranslations translates normally but in game, All words are Translated to □□□□□. It seems like fonts matter..... What can I do?

Sorry bad English, I not sure how explain it using English words, then I will post screenshots. This is really troublesome, specially when happens 2 or more lines of text...

Please give up the option to configure the shortcut keys. Amongst other things, these ones conflict with Timeline plugin (KK, by Joan). Thank you

bbepis, write a list of tags that you can use to format the text. Example: , and etc.

The game found that there was a period of time when the translator did not work, so the game was restarted, and then the game could not be started. Reinstalling...

1. Error content `Failed to update dynamic font (Arial) texture; all the needed characters do not fit onto a single texture (max size 4096). Try using less text or a...

The game does not slow down with the original font. With a different font, wild brakes start. How to fix it ? Or how can I change the letter spacing...

Could `RegexPostProcessing` be added (similar to `RomajiPostProcessing`, `TranslationPostProcessing`) that's run on translations that match an `r:` or `sr:`? `TranslationPostProcessing` doesn't apply if a network job isn't created, but I would...

Hi everyone. I'm trying to apply an autotranslation to the game Pathologic 2 (from english to spanish), and it's been working mostly fine, except for a minor inconvinient: some of...

Hi. Noticed strange things while time of making translation for another game. Valid and tested in regex test services regex not working for strings which is adding in time of...