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Game Textures Are Not Dumping

Open moruma455 opened this issue 11 months ago • 1 comments

My issue was closed without the collaborator fully understanding the issue. Most of the textures for the game: コードギアス 反逆のルルーシュ ロストストーリーズ , are not dumping, only background images.

Is this something that a developer could potentially fix without a helper plugin? Since the plugin is already reading textures, are you able to somehow tell the plugin where to look in order to capture it?


Originally posted by @moruma455 in https://github.com/bbepis/XUnity.AutoTranslator/issues/642#issuecomment-2549967865

moruma455 avatar Dec 18 '24 01:12 moruma455

This error is also popping up in the console

"[Error : Unity Log] System.NullReferenceException: Object reference not set to an instance of an object at XUnity.AutoTranslator.Plugin.Core.Hooks.SpriteRenderer_sprite_Hook.Prefix (UnityEngine.SpriteRenderer __instance, UnityEngine.Sprite& value) [0x0000c] in :0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.NativeDetour_WrapperUnityEngine.SpriteRenderer::set_sprite?1(UnityEngine.SpriteRenderer,UnityEngine.Sprite) at Zero.Quest.QuestMapLocationImage.Dispose () [0x0006e] in :0 at Zero.Quest.QuestMapController.Dispose () [0x00026] in :0 at Zero.Quest.QuestMapManager.DestroyObject () [0x00025] in :0 at Zero.Quest.QuestMapManager.HidePanel () [0x00000] in :0 at Zero.Web.Command.Display.QuestMap.HideQuestMap.Execute (System.String param) [0x00024] in :0 at Zero.Web.Command.CommandManager.SendCommand (Zero.Web.IWebView webView, UniWebViewMessage message) [0x0003f] in :0"

moruma455 avatar Feb 02 '25 06:02 moruma455