XUnity.AutoTranslator
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Problem with text in one game
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Hi, guys. I've recently encountered with interesting problem - My text is shown halfway in some parts of the dialog boxes. Apparently, the problem is related to the fact that the game has English text and takes it as MaxVisibleChars, but I translate it into another language and naturally the number is different, which leads to such problems. The way to fix it is to use Alt + T (the text in this dialog stops being cut off). But there is a more significant problem - when the translated text has fewer characters than the original, the dialog box simply does not respond. (Game - Unreal Life)