XUnity.AutoTranslator
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System.ArgumentNullException: Value cannot be null. (Parameter 'path') during plugin initialization on il2cpp game
[Error :XUnity.AutoTranslator] An unexpected error occurred during plugin initialization. System.ArgumentNullException: Value cannot be null. (Parameter 'path') at System.IO.Path.GetFullPath(String path) at System.IO.DirectoryInfo..ctor(String path) at XUnity.Common.Utilities.Paths.GetAndSetGameRoot() at XUnity.Common.Utilities.Paths.Initialize() at XUnity.AutoTranslator.Plugin.Core.AutoTranslationPlugin.Initialize() at XUnity.AutoTranslator.Plugin.Core.AutoTranslationPlugin.Awake()
Full Log:
[Message: Preloader] Built from commit 6b38cee1277f4e3da5f2f685aee8b503a14d4054
[Info : BepInEx] System platform: Windows 10 64-bit
[Info : BepInEx] Process bitness: 64-bit (x64)
[Info : BepInEx] Running under Unity 2023.2.6f1
[Info : BepInEx] Runtime version: 6.0.7
[Info : BepInEx] Runtime information: .NET 6.0.7
[Info : Preloader] 0 patcher plugins loaded
[Info : Preloader] 0 assemblies discovered
[Message:AssemblyPatcher] Executing 0 patch(es)
[Message: BepInEx] Chainloader initialized
[Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute!
[Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain
[Info : BepInEx] 2 plugins to load
[Info : BepInEx] Loading [XUnity Auto Translator 5.4.0]
[Info :Il2CppInterop] Registered mono type XUnity.AutoTranslator.Plugin.Core.PluginLoader+AutoTranslatorProxyBehaviour in il2cpp domain
[Info : BepInEx] Loading [XUnity Resource Redirector 2.1.0]
[Message: BepInEx] Chainloader startup complete
[Error :XUnity.AutoTranslator] An unexpected error occurred during plugin initialization.
System.ArgumentNullException: Value cannot be null. (Parameter 'path')
at System.IO.Path.GetFullPath(String path)
at System.IO.DirectoryInfo..ctor(String path)
at XUnity.Common.Utilities.Paths.GetAndSetGameRoot()
at XUnity.Common.Utilities.Paths.Initialize()
at XUnity.AutoTranslator.Plugin.Core.AutoTranslationPlugin.Initialize()
at XUnity.AutoTranslator.Plugin.Core.AutoTranslationPlugin.Awake()
[Info :Il2CppInterop] Registered mono type XUnity.AutoTranslator.Plugin.Core.Il2CppManagedEnumerator in il2cpp domain
[Error :XUnity.AutoTranslator] An error occurred in Update callback.
System.NullReferenceException: Object reference not set to an instance of an object.
at XUnity.AutoTranslator.Plugin.Core.AutoTranslationPlugin.Update()
[Error :XUnity.AutoTranslator] An error occurred while setting up UI.
System.NullReferenceException: Object reference not set to an instance of an object.
at XUnity.AutoTranslator.Plugin.Core.AutoTranslationPlugin.CreateXuaViewModel()
at XUnity.AutoTranslator.Plugin.Core.AutoTranslationPlugin.InitializeGUI()
[Error :XUnity.AutoTranslator] An error occurred in Update callback.
System.NullReferenceException: Object reference not set to an instance of an object.
at XUnity.AutoTranslator.Plugin.Core.AutoTranslationPlugin.Update()
[Info :XUnity.AutoTranslator] Skipping plugin scan because no plugin-specific translations has been registered.```
the game switch to il2cpp from mono and the plugin stop working :(