XUnity.AutoTranslator
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Translating by replacing Text Path instead of the text itself.
trafficstars
I was wondering if it's possible to use this tool too look for the value of specified text path instead of translating the text itself. For example:
So instead of like this,
暗器爆發=Hidden Weapon Burst
I want it to look like this
PlayerStat/combat-weapon-dice=Hidden Weapon Burst
This way it'll be easier to figure out which text that need to be scaled up or down to fit the original text box.