XUnity.AutoTranslator
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How to translate Plugin-specific?
Plugin-specific Manual Translations Often you may want to provide translations for other plugins that are not naturally translated. This is obviously also possible with this plugin as described in the previous section. But what if you want to provide translations that should be specific to that plugin because such translation would conflict with a different plugin/generic translation? In order to add plugin-specific translations, simply create a Plugins directory in the text translation Directory. In this directory you can create a new directory for each plugin you want to provide plugin-specific translations for. The name of the directory should be the same as the dll name without the extension (.dll). Within this directory you can create translations files as you normally would. In addition you can add the following directive in these files:
#enable fallback
Can you please provide more information about the specific path you are referring to? Example:BepInEx\Translation\{lang}\Text\XXX
I had KKS_Accessory_States.dll and created BepInEx\Translation\Directory\Plugins\KKS_Accessory_States\KKS_Accessory_States.txt or BepInEx\Translation\{lang}\Text\Plugins\KKS_Accessory_States\KKS_Accessory_States.txt etc. But these are invalid...
AutoTranslator only wrote KKS_Accessory_States plugin translation text in the _AutoGeneratedTranslations.txt...
I wrote
#enable fallback