XUnity.AutoTranslator
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The version of BepInEx can be translated normally in the game but cannot be used to call up the UI with alt+0
Why do I use the BepInEx version, which can translate normally in the game, but alt+0 cannot call up the interface, and I can only change the translator through config file.
Looking through the debug log, I only saw this error [Error :XUnity.AutoTranslator] An error occurred in Update callback. System.InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings.
I found a warning that said TextMesh Pro version mismatch. Font asset version: 1.1.0, TextMesh Pro version: 1.4.0
same question.
Duplicate of #329