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The version of BepInEx can be translated normally in the game but cannot be used to call up the UI with alt+0

Open swarn1 opened this issue 1 year ago • 3 comments
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Why do I use the BepInEx version, which can translate normally in the game, but alt+0 cannot call up the interface, and I can only change the translator through config file.

swarn1 avatar Apr 26 '24 04:04 swarn1

Looking through the debug log, I only saw this error [Error :XUnity.AutoTranslator] An error occurred in Update callback. System.InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings.

swarn1 avatar Apr 26 '24 04:04 swarn1

I found a warning that said TextMesh Pro version mismatch. Font asset version: 1.1.0, TextMesh Pro version: 1.4.0

swarn1 avatar Apr 26 '24 11:04 swarn1

same question.

Leowolf93 avatar Apr 28 '24 05:04 Leowolf93

Duplicate of #329

ManlyMarco avatar Jun 19 '24 17:06 ManlyMarco