XUnity.AutoTranslator
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Allow DeepLTranslator supports `auto`
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According to https://developers.deepl.com/docs/api-reference/translate/openapi-spec-for-text-translation
source_lang is optional, and DeepL will auto-detect language if it's not given.
Note: I don't have Unity or C# development environment, so I can't compile it, but the code is simple