XUnity.AutoTranslator
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Hello!
I have a root:
[Info :XUnity.AutoTranslator] Setting text on 'UILabel' to 'Понедельник'
[Info :XUnity.AutoTranslator] Path : /UI Root/Camera/Center/Root/inGameFrame@Prefab(Clone)/Top/Pivot/active/timeDay/curDay
[Info :XUnity.AutoTranslator] Level: 1
Have a file resizer.txt in \BepInEx\Translation\ru\Text
/UI Root/Camera/Center/Root/inGameFrame@Prefab(Clone)/Top/Pivot/active/timeDay/curDay=ChangeFontSize(22)
But it doesn't work
Game is Taffy Tales
Maybe you can use this:
before text=<size\=22>after text</size>
Maybe you can use this:
before text=<size\=22>after text</size>
Tried it, it didn't work
Exit=<size=22>Выход
Maybe you can use this:
before text=<size\=22>after text</size>
Tried it, it didn't work
Exit=<size=22>Выход
look carefully and you missed one sign! that's why it didn't work for you I circled where I should look!!
Maybe you can use this:
before text=<size\=22>after text</size>
Tried it, it didn't work
Exit=<size=22>Выход
look carefully and you missed one sign! that's why it didn't work for you I circled where I should look!!
Sorry, I may have got it wrong the first time, but I checked exactly and it doesn't work
Monday=<size=22>Понедельник
Monday=<size\=22>Понедельник</size>
It's github that removes characters if they're not in the listing for the code
Monday=<size\=22>Понедельник</size>
It's github that removes characters if they're not in the listing for the code
Короче посмотрел я документацию In short, I looked at the documentation http://digitalnativestudios.com/textmeshpro/docs/rich-text/
Команда <size\=22%>.
Задаться в процентах !
Command <size\=22%>. Ask in percentage!
А обратный сплэш нужен перед равно так как софт для перевода использует равно как разделитель оригинал=перевод Потому все равно поле разделителя должны быть экранирование
And the reverse splash is needed before equals, since the translation software uses equals as a separator original=translation Therefore, the separator field should still be shielded
``> > Monday=<size\=22>Понедельник</size>
It's github that removes characters if they're not in the listing for the code
Короче посмотрел я документацию In short, I looked at the documentation http://digitalnativestudios.com/textmeshpro/docs/rich-text/
Команда <size=22%>. Задаться в процентах !
Command <size=22%>. Ask in percentage!
А обратный сплэш нужен перед равно так как софт для перевода использует равно как разделитель оригинал=перевод Потому все равно поле разделителя должны быть экранирование
And the reverse splash is needed before equals, since the translation software uses equals as a separator original=translation Therefore, the separator field should still be shielded
I tried what you wrote. It doesn't work with or without closing the tag.
Skip minigames=<size\=22%>Пропустить\nмини-игры</size>
Skip minigames=<size\=22%>Пропустить\nмини-игры
Monday=<size\=22>Понедельник</size>
It's github that removes characters if they're not in the listing for the codeКороче посмотрел я документацию In short, I looked at the documentation http://digitalnativestudios.com/textmeshpro/docs/rich-text/
Команда <size=22%>. Задаться в процентах !
Command <size=22%>. Ask in percentage!
А обратный сплэш нужен перед равно так как софт для перевода использует равно как разделитель оригинал=перевод Потому все равно поле разделителя должны быть экранирование
And the reverse splash is needed before equals, since the translation software uses equals as a separator original=translation Therefore, the separator field should still be shielded
I have worked tags like: \r \n [FF0000] [u] [i] [/i]