XUnity.AutoTranslator
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About the TextMeshPro
When I set the config like this. I will got normal white font. But some text will not Display.
like the pic. Some text with wrong display.Most text with Normal Color
[Behaviour] OverrideFontTextMeshPro=arialuni_sdf_u2019 FallbackFontTextMeshPro=Sinter-Normal
When I use FallbackFontTextMeshPro. I will got wrong black font. But all text with normal display.
like the pic. Some text with normal display.But most text with Wrong Color.
[Behaviour] OverrideFontTextMeshPro= FallbackFontTextMeshPro=arialuni_sdf_u2019
Anyone knows why? I need help,pls
i have the same issue. i looks like this in my game
You're lucky, I'm just playing this game and I have a multi-font mod that supports all languages of the world,
https://mega.nz/file/Xd4GEBwK#6t5XgNFUU1UiV3JnikQP7LLFjI0vIojaSZg88gZ0-Sk before starting the game, launch Edited config setup you lang! Lethal Company\node_GoogleTranslator_server\start.cmd This is a server for caching translations and correcting html markup or install any other translator in the config
For example, change Endpoint=CustomTranslateBanch to Endpoint=GoogleTranslateV2 to disable the caching server and use standard tools