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Cannot translate Reverse 1999
I've tried almost every method but maybe I'm doing something wrong
I know what the GameAssembly.dll being there means, but still no way to make it work, any help?
Apparently you uploaded a version for MelonLoader but MelonLoader itself is not visible, did you install it at all?
https://melonwiki.xyz/#/
I tried MelonLoader, maybe I didn't uninstall it correctly, the problem is that nothing works with this game
Tried this game with bepinex.
It's not working. Invalid or corrupt metadata (magic number check failed)
XUnity.AutoTranslator-BepInEx-IL2CPP-5.3.0 BepInEx-Unity.IL2CPP-win-x64-6.0.0-be.672+472e950
[Message: Preloader] BepInEx 6.0.0-be.672 - reverse1999
[Message: Preloader] Built from commit 472e950179f4a5ab2e4a89f26dba793795fb6811
[Info : BepInEx] System platform: Windows 10 64-bit
[Info : BepInEx] Process bitness: 64-bit (x64)
[Info : BepInEx] Running under Unity 2019.4.40f1
[Info : BepInEx] Runtime version: 6.0.7
[Info : BepInEx] Runtime information: .NET 6.0.7
[Message:InteropManager] Downloading unity base libraries
[Message:InteropManager] Extracting downloaded unity base libraries
[Message:InteropManager] Running Cpp2IL to generate dummy assemblies
[Info : Cpp2IL] [Library] Initializing Metadata...
[Error :InteropManager] Failed to generate Il2Cpp interop assemblies: Cpp2IL.Core.Exceptions.LibCpp2ILInitializationException: Fatal Exception initia
lizing LibCpp2IL!
---> System.FormatException: Invalid or corrupt metadata (magic number check failed)
at LibCpp2IL.Metadata.Il2CppMetadata.ReadFrom(Byte[] bytes, UnityVersion unityVersion) in /home/runner/work/Cpp2IL/Cpp2IL/LibCpp2IL/Metadata/Il2CppMetadata.cs:line 65
at LibCpp2IL.LibCpp2IlMain.Initialize(Byte[] binaryBytes, Byte[] metadataBytes, UnityVersion unityVersion) in /home/runner/work/Cpp2IL/Cpp2IL/LibCpp2IL/LibCpp2IlMain.cs:line 150
at LibCpp2IL.LibCpp2IlMain.LoadFromFile(String pePath, String metadataPath, UnityVersion unityVersion) in /home/runner/work/Cpp2IL/Cpp2IL/LibCpp2IL/LibCpp2IlMain.cs:line 203
at Cpp2IL.Core.Cpp2IlApi.InitializeLibCpp2Il(String assemblyPath, String metadataPath, UnityVersion unityVersion, Boolean allowUserToInputAddresses) in /_/Cpp2IL.Core/Cpp2IlApi.cs:line 61
--- End of inner exception stack trace ---
at Cpp2IL.Core.Cpp2IlApi.InitializeLibCpp2Il(String assemblyPath, String metadataPath, UnityVersion unityVersion, Boolean allowUserToInputAddresses) in /_/Cpp2IL.Core/Cpp2IlApi.cs:line 67
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.RunCpp2Il() in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/Il2CppInteropManager.cs:line 282
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.GenerateInteropAssemblies() in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/Il2CppInteropManager.cs:line 213
[Info : Preloader] 0 patcher plugins loaded
[Info : Preloader] 0 assemblies discovered
[Message:AssemblyPatcher] Executing 0 patch(es)
[Message: BepInEx] Chainloader initialized
00e0:err:eventlog:ReportEventW L"Application: reverse1999.exe\nCoreCLR Version: 6.0.722.32202\n.NET Version: 6.0.7\nDescription: The process was terminated due to an unhandled exception.\nException Info: System.IO.FileNotFoundException: Could not load file or assembly 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neu"...
Yeah same here, sadly it's not possible to translate at the moment.
Same happens with the game "Punishing Gray Raven", it's really a shame :/
Same happens with the game "Punishing Gray Raven", it's really a shame :/
Everything works in Punishing Gray Raven
For windows:
- Create a
il2cpp_datadirectory in$(Game_root_dir)/PGR_Dataand create a symlink from$(Game_root_dir)/PGR_Data/Native/Data/Metadata/to$(Game_root_dir)/PGR_Data/il2cpp_data/Metadata/.
For linux also:
- Add winhttp in winecfg dll override
- winetricks: corefonts, vcrun2022, winemono
Tested with: BepInEx-Unity.IL2CPP-win-x64-6.0.0-be.672+472e950 XUnity.AutoTranslator-BepInEx-IL2CPP-5.3.0
Same happens with the game "Punishing Gray Raven", it's really a shame :/
Everything works in Punishing Gray Raven
For windows:
- Create a
il2cpp_datadirectory in$(Game_root_dir)/PGR_Dataand create a symlink from$(Game_root_dir)/PGR_Data/Native/Data/Metadata/to$(Game_root_dir)/PGR_Data/il2cpp_data/Metadata/.For linux also:
- Add winhttp in winecfg dll override
- winetricks: corefonts, vcrun2022, winemono
Tested with: BepInEx-Unity.IL2CPP-win-x64-6.0.0-be.672+472e950 XUnity.AutoTranslator-BepInEx-IL2CPP-5.3.0
I don't know what a symlink is or how do I create it, any help?
I don't know what a symlink is or how do I create it,
https://github.com/arnobpl/SymlinkCreator https://superuser.com/questions/1020821/how-can-i-create-a-symbolic-link-on-windows-10
I don't know what a symlink is or how do I create it,
https://github.com/arnobpl/SymlinkCreator https://superuser.com/questions/1020821/how-can-i-create-a-symbolic-link-on-windows-10
Thanks so much! It's working, but it won't translate some parts of the UI, just like this
Any help?
Also, how can I fix this? The text overlaps the picture, I'm thinking about centering it and placing it like a column to try to fit the text in the box. Sorry for my bad english
Thanks a lot for the help!!
Also, how can I fix this? The text overlaps the picture,
Try changing the font or font size. Examine the settings in the configuration file.
I'm not interested in this game, so I can't help.
I don't know what a symlink is or how do I create it,
https://github.com/arnobpl/SymlinkCreator https://superuser.com/questions/1020821/how-can-i-create-a-symbolic-link-on-windows-10
Thanks so much! It's working, but it won't translate some parts of the UI, just like this
Any help?
Also, how can I fix this? The text overlaps the picture, I'm thinking about centering it and placing it like a column to try to fit the text in the box. Sorry for my bad english
Thanks a lot for the help!!
I don't know what a symlink is or how do I create it,
https://github.com/arnobpl/SymlinkCreator https://superuser.com/questions/1020821/how-can-i-create-a-symbolic-link-on-windows-10
Thanks so much! It's working, but it won't translate some parts of the UI, just like this
Any help?
Also, how can I fix this? The text overlaps the picture, I'm thinking about centering it and placing it like a column to try to fit the text in the box. Sorry for my bad english
Thanks a lot for the help!!
didn't work for me on the latest version of the game. Does it still work for you until now?



