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Can the game translation mechanism be more efficient?

Open zzz8808 opened this issue 3 years ago • 2 comments

This is a very interesting unity translation software. It looks a little complicated, but after a few days of research, I have successfully made it run on some games.

But I don't know if it's my setting or which step of operation is not in place. At this stage, I can only click in the game to translate a sentence. With the delay, it's basically a sentence of 4-8 seconds. Even for 7000-10000 texts of a common visual novel game, the time cost of time is huge. Is there any solution? Like preloading?

Sorry, English is not my mother tongue. The above questions are converted by me using machine translation. Please forgive me.

zzz8808 avatar Feb 22 '22 06:02 zzz8808

I can only imagine your using DeepL if you have such big delays. In that case go into the config file and reduce it in the [DeepL] section.

gravydevsupreme avatar Feb 24 '22 15:02 gravydevsupreme

I can only imagine your using DeepL if you have such big delays. In that case go into the config file and reduce it in the [DeepL] section.

Will deepl reduce latency? However, I think if the speed of this real-time translation is controlled less than 1 second, it will always be very painful in use

zzz8808 avatar Feb 27 '22 10:02 zzz8808