XUnity.AutoTranslator
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Can the game translation mechanism be more efficient?
This is a very interesting unity translation software. It looks a little complicated, but after a few days of research, I have successfully made it run on some games.
But I don't know if it's my setting or which step of operation is not in place. At this stage, I can only click in the game to translate a sentence. With the delay, it's basically a sentence of 4-8 seconds. Even for 7000-10000 texts of a common visual novel game, the time cost of time is huge. Is there any solution? Like preloading?
Sorry, English is not my mother tongue. The above questions are converted by me using machine translation. Please forgive me.
I can only imagine your using DeepL if you have such big delays. In that case go into the config file and reduce it in the [DeepL] section.
I can only imagine your using DeepL if you have such big delays. In that case go into the config file and reduce it in the [DeepL] section.
Will deepl reduce latency? However, I think if the speed of this real-time translation is controlled less than 1 second, it will always be very painful in use