XUnity.AutoTranslator
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OverrideFont does not work with Unicode font names
I am trying to make a mod that translates an English to Japanese, and I want to replace the font with Japanese one. But when I try to display a font that has name with Japanese characters, it doesn't work.
The font name I've been trying to use: JFドットK14
When using override font and the font is not correctly selected, the available fonts are usually printed out to the log/console. Is this font printed out?
How do I enable console?
You can enable console through the config of this plugin, but I'd recommend using BepInEx instead, because it's implementation it's console integration is much better. Can also enable showing JP characters in that if your OS is not configured to show non-ASCII characters in a console.