XUnity.AutoTranslator
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Auto_translator folder not being created
Hi,
I have tried the XUnity.AutoTranslator-ReiPatcher04.16.0 to install the translator, and I found following issue.
When I tried the AutoTranslator on the game's trial version, it worked without any issue. (Link: https://www.dlsite.com/maniax/work/=/product_id/RJ320259.html) [NFSW]
This is how it looks when I extract the main file into its folder.
And following is a terminal message when I install the auto translator for that game.
When I click the [Original Title](Patch and Run), I can see the message on terminal screen where the auto translator folder is created.
As you can see here, the auto translator is working successfully to translate the Japanese into English.
But there is a problem with the official release version of this game. Image below is a list of files from the original game.
When I tried to install the XUnity.AutoTranslator-ReiPatcher04.16.0 in a same way I did with the trial version, I noticed that the message from the terminal screen was slightly different. When I tried to install the auto translator on newest version of the game, it creates additional directory, /Managed. Though I am not sure whether this is the reason the translator does not work.
Also, it seems that 'Mono' folder was present in trial version but not in official release version. Do you think this might be the issue?
Now, when I run the [Original Title](Patch and Run) in the game folder, I noticed that it did not create the auto translator folder.
And it does not translate the game, apparently.
Is it something that have to be about, maybe, the version of Unity when the game was made? If you need any more detail on this issue, please let me know so that I can look into the files.
Sincerely,
The presence of GameAssembly.dll
generally means that the game has been AOT compiled with IL2CPP. That means you will need to use the version of the plugin provided here.
Do note that this is highly experimental and much more likely to break and not work.