XUnity.AutoTranslator
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Tale of Wuxia Chinese Version - Text Not Replaced
Hello currently I am playing the Chinese version of Tale of Wuxia https://store.steampowered.com/app/377530/Tale_of_Wuxia/ (which is updated unlike the English one).
My issue is that currently the translation doesn't work the first time around
It would seems that the texts got hooked and translated but the plugin can't replace the texts the first time around. If I restarted the game and replay the same section, it would works by using alt-T.
It would also seems that I can't open Translator Agregator in the game as well. Attached output log to help
Edit: this is only issue with text in dialogue boxes it seems, UI text that you can hover in using cursor works fine, but dialogue text in dialgoue box has this issue
Edit2: I am using Rei Patcher method if that matters
Edit3: It seems that the plug in is "late" in reading the text. I am enabling Log but the text is no queued to be translated after I click the button to progress the dialogue. I don't think it's time based, if I just igonre the game then the debug console doesnt move at all, it is just after I click on something did it progress
Edit4: It seems the log Started and Queued the text but the completion is just after the text is progressed (by clicking the screen to move to other dialogue)
Edit5: it seems that the game "clock" is frozen during the dialogue box and only progresses by progression to other dialgoue. Pop Up dialogue (like cahtter you see above NPC in MMO) are translated but not the dialgogue box
It's certainly going to mess with the plugin if the "game loop" is effectively frozen during dialog. I know other games does something similar especially during "close game confirmation"-dialogs, but I have never seen a game doing something like that.
Not sure what the solution would as I would have to take a look at the game.