XUnity.AutoTranslator
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Port for the Switch? :)
Hey,
I know this might be an odd request, but your Tool seems genius for translating games, sadly many games on the Switch only release in Japan and most of them using UnityEngine.
Sadly on the Switch, I tried to translate a Game with the Russian Friend and UnityX. Sadly files seems to use a CRC check which seems impossible to bypass.
So I am curious, if you ever though about to maybe port your tool over to the Switch and run it as Homebrew?
Sadly Switch don't use normal Binaries, switch uses "Main" as Binary file. I uploaded some examples from a Switch Game, so you know what I talk about :)
Binaries: http://www.mediafire.com/file/nvbub7sev9oe0wx/exefs.rar/file
Some Bundle File that requires translation: (We tried to modify the text with div. tools, but it just end up the game crashing)
http://www.mediafire.com/folder/hp27vj19dyj880g,s7f2nk8nyexlr6k/shared
I seriously doubt this lies within the realm of possibilities. The major hurdle is that switch compilation, as far as I can read, is also AOT-based IL2CPP. And while this plugin does have some support for IL2CPP, this is only really possible on platforms that actually support injecting a "managed runtime" back into that Unity process (essentially only platforms that supports Mono or .NET in one of its various formats).
I could be wrong, of course.