XUnity.AutoTranslator
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The game starts to slow down when changing the font
The game does not slow down with the original font. With a different font, wild brakes start. How to fix it ? Or how can I change the letter spacing in the original font?
You're going to have to provide some additional details here.
What game?
What exact settings are you using to change the font? (OverrideFont or OverrideFontTextMeshPro)
In case of TextMeshPro: What asset bundle are you using?
Currently there is no way to change letter spacing.
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I took a look at the game and I cannot really explain what is going on. I've never seen this type of issue in any other game.
Don't expect it to be resolved in the immediate future, since it would probably take quite a bit of effort to investigate.