swiftDialog
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FR: Allow all Command Line Options to be utilised in the Command File
Unsure of the effort required, but it would be great if any functionality that can be triggered via Command Line options when Dialog is launched, could also be triggered in a currently running Dialog window via the Command File
For example, --overlayicon doesn't appear to be listed in Updating Dialog with new content (v1.9.0).
I don't know if this is possible or if it should be a new issue, but I would like to replace the entire info area using the command file, i.e, I have a list of checkboxes, then I replace that with a list of text fields for user entry, then I show an list of items
@scriptingosx yeah that's more than doable now. I'll need to add the code to action the update commands but that shouldn't be a problem to do. The only thing I'll need to consider is what to do with the details entered. At the moment everything would be stored into a dictionary and then when the dialog exits you'd get a dump of everything. i.e. no in-line processing of user input (display a checkbox and use the result to influence the next thing you show...that type of thing)
Adding votes for —button1shellaction to work in the command file along with the other good stuff. Would love the button run a script. Or my case open a file. Maybe a separate issue is needed.