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Just some random libs I have lying around, now with version control!

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Calling `client:send()` right before `client:disconnect()` causes the handshake to appear in the message from `client:send()`. For example, if the handshake was "123": ``` lua client:send("Testing") client:disconnect() ``` What should be...

Looks like the documentation is missing information about client/server handshakes. Is it as simple as setting the value of both handshakes to be the same string? People seem to be...

It's currently not possible to receive answers to an UDP broadcast because `udpClient:_receive` checks the incoming datagrams against the connected IP address, which is a broadcast address. It dismisses all...