mark2
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mark2 claims that 1.6 server is refusing connections, when server is alive and well
When I start a 1.6 server with mark2, it seems to now think it's hung.
This is pretty damaging to my server, as we recently landed on /r/minecraft. Can I have a little advice to work around the issue while it's being fixed? I'd imagine it'd be a one-liner fix, but alas.
In your mark2 configuration:
plugin.monitor.ping-enabled=false
we'll get a proper fix for this out soon.
Partly a bug in minecraft, see here. I'm actually not going to fix this in mark2 - as soon as 1.6.2 comes out, it will work again. If we changed to the new format, we'd break compatibility with pre-1.6 servers, which will still be in use for some time by various mods.
As edk says, the thing to do til 1.6.2 is to make a config change. I'm leaving this issue open for now for visibility's sake.
I realized that a day or so after filing the bug.