Bart Janssens
Bart Janssens
Hi, this should be fixed in the master branch now. I'll wait a little before tagging a release in case this causes unforeseen problems.
Closing here since this is tracked now at the ConnectFourSolver repl.
I can confirm the patch from the linked issue above solves this for me, diff for OOD 3.0.3 shell `app.js`: ```diff --- app.js_orig 2023-10-24 17:03:42.376562196 +0200 +++ app.js 2023-10-24 17:03:49.445438516...
@wtripp180901 do you want to make a PR for ondemand with this? I can do it too, but it's your code :)
OK, works for me, thanks.
Sorry for reopening this, but I just found out that when the build command fails it doesn't fall back to binary download, the build simply stops indicating that it failed...
OK, thanks, I'll look at how to implement these. Does the system support multiple views? I'm thinking of a use case like an X-Y-Z-perspective 3D editor.
I have started looking into this, getting the callbacks seems straightforward, but constructing the screen requires a `GLContext`, which in turn requires a `GLFW.Window`, which doesn't exist in QML of...
Allright, I have a first working example based on your `lines/lines2D.jl` example: https://github.com/barche/QML.jl/blob/master/example/glvisualize.jl Unfortunately, the 3D cat (commented in the example) comes up blank. One thing I am suspicious of...
The cat is spinning now. Turns out that it was just me accidentally passing a Float64 to the Float32 rotation matrix signal. This seems to have failed silently, unless I...