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No sound on Windows...

Open moebiussurfing opened this issue 2 years ago • 0 comments

I am not getting audio when playing o Windows. I tried to switch oF sound API to DirectSound as usual:

        ofSoundStream soundStream;

setupAudio()
{
	soundStream.printDeviceList();

	int bufferSize = 512;
	int sampleRate = 48000;

	auto deviceList = soundStream.getDeviceList(ofSoundDevice::Api::MS_DS);
	for each (auto d in deviceList)
	{
		cout << ofToString(d) << endl;
	}

	int i = 0; // select device
	
	ofSoundStreamSettings settings;
        settings.setApi(ofSoundDevice::Api::MS_WASAPI);
	settings.setOutDevice(deviceList[i]);
	settings.setOutListener(this);
	settings.sampleRate = sampleRate;
	settings.numOutputChannels = 2;
	settings.numInputChannels = 0;
	settings.bufferSize = bufferSize;

	soundStream.setup(settings);
}

Anybody knows if it should work or there's some known bug?

I must go to use a parallel sound player then?

Thanks.

moebiussurfing avatar Oct 24 '22 01:10 moebiussurfing