Balleny

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> Because Andorov isn't related to Rajaxx waves (it is just an alternate start) and I didnt do anything with Andorov. > > You can pull Rajaxx by talking to...

> > > Because Andorov isn't related to Rajaxx waves (it is just an alternate start) and I didnt do anything with Andorov. > > > You can pull Rajaxx...

based on DBM timers, matching with https://youtu.be/FEYAX7l5H6A?t=5229 off by 0,8 seconds on this https://youtu.be/YlCfJB7RN6U?t=697 overall issue is that the whole transition isnt consistent with retail: she should teleport into the...

might actually make more sense to implement 5 seconds for the moment, but all the wrong things described can be observed well in here https://youtu.be/Cu3tFi68vK4?t=1917

added all but the line to trigger the blink spell should likely be serverside spell not a CLEU one coordinates based on sniffs provided by @ heyitsbench

This shouldnt have been merged yet given that that the teleport/blink spell was still missing LL154 // blink to room center in this line using SPELL_TELEPORT_START_POSITION and START_POSITION_X, START_POSITION_Y, START_POSITION_Z

because currently this mechanic seems to respect only % damage taken but not absolute values or some mechanic like it was common classic which was called "heartbeat" (but that was...

https://github.com/chromiecraft/chromiecraft/issues/6963

https://github.com/chromiecraft/chromiecraft/issues/5825

https://github.com/chromiecraft/chromiecraft/issues/6059