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[Feature Request] Allow editing pipeline state
Description
Can there be a feature where I can click on a blend slot, and change any of these variables? It would be much more convenient to experiment with blends, by editing variables in RenderDoc, rather than closing and reopening my graphics demo.
It is already possible to edit shaders in RenderDoc (which I love), so can there be a feature for editing blends?
Environment
- RenderDoc version: 1.15
- Operating System: Windows 10
- Graphics API: OpenGL
Generalised state editing is a long-standing wish but it's quite a large task and has complex UI implications to get it right and be usable & intuitive.