WebCameraFeed
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App crashing Windows, OSX, iOS in Unreal Engine 4.18.3 and 4.20.3
I'm having trouble with the WebCameraFeed plugin crashing on Windows 10, OSX Mojave, iOS 12.0 in Unreal Engine 4.18.3 and 4.20.3
I get the following crash errors...
LoginId:ac419d7342189e686c3fd598199182af EpicAccountId:e074f77a23e54a68997276cc816499f9
Access violation - code c0000005 (first/second chance not available)
UE4Editor_RHI
UE4Editor_WebCameraFeed!BaseVideoGrabber::mirrorTexture_RenderThread() [c:\users\user\documents\unreal projects\cam418\plugins\webcamerafeed\source\webcamerafeed\private\basevideograbber.cpp:137]
UE4Editor_WebCameraFeed!BaseVideoGrabber::copyDataToTexture'::
18'::EURCMacro_UpdateTextureRegionsData::DoTask() [c:\users\user\documents\unreal projects\cam418\plugins\webcamerafeed\source\webcamerafeed\private\basevideograbber.cpp:258]
UE4Editor_WebCameraFeed!TGraphTask<BaseVideoGrabber::copyDataToTexture'::
18'::EURCMacro_UpdateTextureRegionsData>::ExecuteTask() [x:\epic\ue_4.18\engine\source\runtime\core\public\async\taskgraphinterfaces.h:784]
UE4Editor_Core
UE4Editor_Core
UE4Editor_RenderCore
UE4Editor_RenderCore
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll
LoginId:63aad1def548bd427c5467966527d103 EpicAccountId:e074f77a23e54a68997276cc816499f9
SEGV_MAPERR at 0x1a8
BaseVideoGrabber::copyDataToTexture(unsigned char*, int, int, int)::EURCMacro_UpdateTextureRegionsData::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) Address = 0x127b30872 [/Users/user/Documents/Unreal Projects/CameraFeed420/Plugins/WebCameraFeed/Source/WebCameraFeed/Private/BaseVideoGrabber.cpp, line 221] [in UE4Editor-WebCameraFeed.dylib] TGraphTask<BaseVideoGrabber::copyDataToTexture(unsigned char*, int, int, int)::EURCMacro_UpdateTextureRegionsData>::ExecuteTask(TArray<FBaseGraphTask*, FDefaultAllocator>&, ENamedThreads::Type) Address = 0x127b4814a [/Users/Shared/Epic Games/UE_4.20/Engine/Source/Runtime/Core/Public/UObject/NameTypes.h, line 707] [in UE4Editor-WebCameraFeed.dylib] FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x1015ef6bb (filename not found) [in UE4Editor-Core.dylib] FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x1015ee313 (filename not found) [in UE4Editor-Core.dylib] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1015e9f9e (filename not found) [in UE4Editor-Core.dylib] RenderingThreadMain(FEvent*) Address = 0x102e2e27c (filename not found) [in UE4Editor-RenderCore.dylib] FRenderingThread::Run() Address = 0x102e44277 (filename not found) [in UE4Editor-RenderCore.dylib] FRunnableThreadPThread::Run() Address = 0x1016ac4be (filename not found) [in UE4Editor-Core.dylib] FRunnableThreadPThread::_ThreadProc(void*) Address = 0x10168cff7 (filename not found) [in UE4Editor-Core.dylib] _pthread_body Address = 0x7fff5df2733d (filename not found) [in libsystem_pthread.dylib] _pthread_start Address = 0x7fff5df2a2a7 (filename not found) [in libsystem_pthread.dylib] thread_start Address = 0x7fff5df26425 (filename not found) [in libsystem_pthread.dylib]
I haven't had the chance to test it again the latest versions of iOS/OSX, I guess the problem is due to this, once I have the latest versions installed I'll let you know
have you solved this problem??