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Unreal FFMPEG Plugin to support more video formats and alpha videos

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Is it possible somehow to set streaming video buffer to zero? I can achieve that from terminal with ffplay -fflags nobuffer URL Can I do it within UE?

Cannot compile on Unreal Engine 5.0.3 C++ project ` Running C:/DEV/UE_5.0/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe -projectfiles -project="C:/Users/DEV/Desktop/MyProject/MyProject.uproject" -game -rocket -progress -log="C:\Users\DEV\Desktop\MyProject/Saved/Logs/UnrealVersionSelector-2022.09.18-19.16.16.log" Log file: C:\Users\DEV\Desktop\MyProject\Saved\Logs\UnrealVersionSelector-2022.09.18-19.16.16.log Log file: C:\Users\DEV\AppData\Local\UnrealBuildTool\Log_GPF.txt Some Platforms were skipped due to invalid...

int FFFMPEGMediaTracks::VideoThread() { //dasdwf AVFrame *frame = av_frame_alloc(); double pts; double duration; int ret; AVRational tb = videoStream->time_base; AVRational frame_rate = av_guess_frame_rate(FormatContext, videoStream, NULL); if (!frame) { return AVERROR(ENOMEM); }...

I’m trying to upgrade to UE5.1, and I found that packaging Android in debug mode works fine, but development mode and shipping mode both show a black screen.

Video is being played with ~1 fps Here is the screencast https://youtu.be/GluJmNrNhLk

On 4.27,everything is ok ,but play black screen

As I mentioned in the title, my UE version is 4.27Chaos and I find that if I change another media plugin then go back to this FFmpeg plugin, it works...

![image](https://user-images.githubusercontent.com/7490792/232111203-17a1310c-a236-403d-aaf1-37d207e2014d.png) av_log(avctx, AV_LOG_ERROR, "Receive_frame and send_packet both returned EAGAIN, which is an API violation.\n");

![1668948514716](https://user-images.githubusercontent.com/17892974/202902763-1eec8209-5bf1-4f7d-922f-6dedeb6851af.png) Can someone help me answer this question? I use Unreal5.0.3