Christopher Baker
Christopher Baker
That makes sense -- I think we just need to make a case for grayscale (1 channel) and the `FIT_INT16` type. It fails here: https://github.com/openframeworks/openFrameworks/blob/master/libs/openFrameworks/graphics/ofImage.cpp#L164 The default (else) case, is...
Hi @hamoid -- obviously there's nothing fundamentally wrong with tracking qbs files with git -- my proposal is just that we to treat them like we treat all other project...
@arturoc Also, I realize a few of these things are probably just QTCreator limitations and things that require the user to configure in their settings -- but that's why they...
Agreed. I'm 101% excited about glm, but some extra documentation here would be good. I've run into this a lot with `ofPolyline` in the last days. In the past we...
@roymacdonald I'm not excited about the transition, I too have spent _hours_ updating code -- but I think it's a better more flexible codebase and is worth the effort. Agreed...
So just an updated on this after more experience and time -- Currently the switch to glm (which I believe is the best decision and support it 100%) means that...
Yes, effectively it is the same. That said, it isn't the first thing to fail because you can't currently template on 2d vectors like `ofPolyline_` or `ofPolyline_` because `ofPolyline_` has...
Here's the bit of code I've been using for testing ... ```c++ void test_glm() { glm::vec2 g_v_2; glm::vec3 g_v_3; ofVec2f o_v_2; ofVec3f o_v_3; // { // ofPolyline_ poly; // poly.addVertex(g_v_2);...
Totally agree on the polyline2d. It's a good goal. There are a lot of functions in there (as noted above) that don't make a ton of sense in 3d. Same...
Totally agree. I'll do it.