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You can start compiling without having to return focus to the Unity editor after changing the script.

Results 6 unity-compile-in-background issues
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When I try to delete the entire folder with the extension, it is restored the next time the code is compiled. I also tried to delete files when Unity is...

// 非同期で監視を続けるために無限ループに入る while (true) { Thread.Sleep(1000); } this makes cpu use 0%! and it still works well. ![image](https://user-images.githubusercontent.com/19799411/68080833-8b50b980-fe46-11e9-88dc-125192e10feb.png)

![image](https://user-images.githubusercontent.com/19799411/68068117-e629d880-fd94-11e9-9bee-cf880848a1d5.png) watcher.exe use cpu too much. do you have an idea drop? (i think infinite loop makes it)

当编译时报错,Unity 会中断编译,也就不会触发[InitializeOnLoadMethod] 标记的 Init() 。进而不能继续监控了 When compiling errors occurred, Unity will break the compilation and as no new assembly loaded, the Init() Function which marked with [InitializeOnLoadMethod] Attribute will not...

stacked watcher burden cpu 100%. this code try kill exist watchers when editor start. thank you. ``` using System.Diagnostics; using System.Linq; using UnityEditor; using UnityEditor.Compilation; using UnityEngine; namespace KoganeUnityLib {...

when starting play mode, unity editor got freeze.