unity-compile-in-background
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You can start compiling without having to return focus to the Unity editor after changing the script.
When I try to delete the entire folder with the extension, it is restored the next time the code is compiled. I also tried to delete files when Unity is...
// 非同期で監視を続けるために無限ループに入る while (true) { Thread.Sleep(1000); } this makes cpu use 0%! and it still works well. 
 watcher.exe use cpu too much. do you have an idea drop? (i think infinite loop makes it)
当编译时报错,Unity 会中断编译,也就不会触发[InitializeOnLoadMethod] 标记的 Init() 。进而不能继续监控了 When compiling errors occurred, Unity will break the compilation and as no new assembly loaded, the Init() Function which marked with [InitializeOnLoadMethod] Attribute will not...
stacked watcher burden cpu 100%. this code try kill exist watchers when editor start. thank you. ``` using System.Diagnostics; using System.Linq; using UnityEditor; using UnityEditor.Compilation; using UnityEngine; namespace KoganeUnityLib {...
when starting play mode, unity editor got freeze.