lionheart-remake
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Multiplayer
Technical
Local
- [x] Playable using multi device (keyboard & joypads)
- [x] 2 split screen mode
- [x] 4 split screen mode
Online
- [x] Server creation / Client join
- [x] Server world observer
- [x] Client player control
- [x] Entities sync on server side
- [x] Owned by server reflected to clients
- [x] Owned by client reflected to others from server
- [x] Client corrected by server (extrapolated on client side, real on server side)
- [x] Critical event sync (taken, hurt, kill, patrol...)
- [x] Foreground water height sync
Community
Online
- [x] Chat Simple console to exchange message with everyone.
- [x] Player identification Connected players list. Players name on screen.
- [x] Rank on game end Display game sum up on end.
Gameplay
- [x] Speedrun Stage without destroyable objects. Reach end first to win.
- [x] Battle Players fight on fixed area. Set health and life count. Last stand win.
- [x] Coop Stage with incoming monsters from any sides. None must die. Kill all waves to win.