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Multiplayer

Open DjThunder opened this issue 1 year ago • 0 comments

Technical

Local

  • [x] Playable using multi device (keyboard & joypads)
  • [x] 2 split screen mode
  • [x] 4 split screen mode

Online

  • [x] Server creation / Client join
  • [x] Server world observer
  • [x] Client player control
  • [x] Entities sync on server side
    • [x] Owned by server reflected to clients
    • [x] Owned by client reflected to others from server
    • [x] Client corrected by server (extrapolated on client side, real on server side)
    • [x] Critical event sync (taken, hurt, kill, patrol...)
  • [x] Foreground water height sync

Community

Online

  • [x] Chat Simple console to exchange message with everyone.
  • [x] Player identification Connected players list. Players name on screen.
  • [x] Rank on game end Display game sum up on end.

Gameplay

  • [x] Speedrun Stage without destroyable objects. Reach end first to win.
  • [x] Battle Players fight on fixed area. Set health and life count. Last stand win.
  • [x] Coop Stage with incoming monsters from any sides. None must die. Kill all waves to win.

DjThunder avatar Oct 15 '22 12:10 DjThunder