Azriel Hoh

Results 71 comments of Azriel Hoh

For Vulkan, I've managed to get CI going with my old laptop with a GPU. The short version: 1. Get vulkan drivers working, test with `vulkaninfo`. 2. Log into X...

Hiya, I accidentally created a way to reproduce this issue on my Ubuntu 18.04 machine (running the example didn't make it happen). I've put it on the `glutin-xlib-sequence-lost` branch of...

> The main reasons for GLXBadFBConfig are > > 1. Your OpenGL setup (drivers etc) is broken. Try running "glxinfo" to check that OpenGL is at least minimally functional. >...

glxinfo (wall of text) ``` name of display: :0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.4 server glx extensions: GLX_ARB_create_context,...

Okay so I have something that reproduces it, though not as minimal as I'd like. It's on the `glxbadfbconfig-failed-to-get-root-window` branch of [`multithread_window`](https://github.com/azriel91/multithread_window). Commands: ```bash git clone -b glxbadfbconfig-failed-to-get-root-window --depth 1...

heya, for my game which was an attempted remake of LF2, I implemented this using the following method (the game used Amethyst, which used `specs` under the hood): * Each...

Hiya, is there an existing discussion somewhere about unregistering readers? I can't seem to find it (though I seem to recall one somewhere), but it's something I'd like to do.

Copied from discord. I have this use case / usage: > * `InputToControlInputSystem` turns the generic `InputEvent` into the game specific `ControlInputEvent` > * `CharacterSelectionWidgetInputSystem` takes `ControlInputEvent`, and based on...

Heya @nadavrot, would you have time to publish the crate? Also, do you prefer keeping the `layout` name? I'm happy to send through a renaming PR if that helps move...

Heya, happy to do so. There are [publishing docs](https://doc.rust-lang.org/stable/cargo/reference/publishing.html), but before that I'll do some maintenance and send through a PR: 1. Update dependencies. 2. Split the binary from library...