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Using an Unity project downloaded at runtime?

Open Erzangel opened this issue 2 years ago • 1 comments

Hello,

I would like to know whether the following is possible using this package:

  • Downloading an Unity project in its exported format at runtime in the React Native app;
  • Launching this Unity project within React Native.

I suppose this also breaks down to whether or not the React Native app is strictly tied to a single Unity project when it is built.

Thank you in advance for any response!

Erzangel avatar Jan 19 '23 13:01 Erzangel

From my current understanding of this package, which is still very rough, i believe you would have to build out the updating features for unity manually. That being said, i don't foresee any issue with utilizing the in-app updating pattern for unity within the React Native App. Also I have found that the pattern of asset bundles for updating your unity app might be what you are looking for ( i have only done some surface searching on the subject matter, but my team would like to have this sort of pattern) https://developer.android.com/guide/playcore/in-app-updates/unity https://www.reddit.com/r/Unity3D/comments/38z69k/possible_to_update_iosandroid_game_from_within/

Agreafel avatar Feb 16 '23 16:02 Agreafel