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Application.persistentDataPath is not working for iOS

Open thechaudharysab opened this issue 10 months ago • 0 comments

I've an application in which on unity side I download addressable and store then using Path.Combine(Application.persistentDataPath, "DownloadedAddressableContent");.

It works fine on android but on iOS I'm not able to make it work. The same method that works for android must work for iOS if iOS is able to find the correct path.

Is there a permission or a key that I need to add for iOS?

thechaudharysab avatar Feb 11 '25 17:02 thechaudharysab