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NineSlice plugin for Phaser!

Results 7 phaser-nineslice issues
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Is there a way to update the frame used for the niceSlice within the spritesheet? With a sprite I can do a simple sprite.framename = "anotherFrame" to change the frame...

This Issue is about an error in the example. `game.add.nineSlice(100, 100, 'my-image', 200, 50);` This call requires an additional argument for the **frame** of the image with the given key....

Could you put up an example using typescript?

Hi, I'm trying to use the plugin in my TypeScript code. I've installed the plugin via npm. I've added the typescript definition file "phaser-nineslice.d.ts" to my tsconfig.json In my preloader...

![capture](https://user-images.githubusercontent.com/30594036/33239113-c42d1fe2-d2b4-11e7-87e0-83bf6f454f96.PNG) under nineProp argument I mean this - { top: 10, bottom: 10, left: 10, right: 10 }

enhancement

Hi, When I try using tint, it works along with the resize function, but the nineslice graphic gets messed up. The edges (in my case, the right and the bottom)...

* A bug in the API (always say which version you're using!) Version: "@orange-games/phaser-nineslice": "^2.0.0", Trying to add two instances with a texture from the same atlas causes a WebGL...

bug