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An implementation of Blinn-Loop algorithm that renders Bézier curves on GPU.

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An implementation of a SIGGRAPH paper:
Resolution Independent Curve Rendering using Programmable Graphics Hardware (SIGGRAPH 2005)
by Charles Loop and Jim Blinn
http://dx.doi.org/10.1145/1073204.1073303

You can take a look on CurveRenderer.cpp where the actual algorithm is implemented.

This repo was actually a small part of a bigger project about vectorizing rasterized manga artwork. Below is the video demo:

https://github.com/azer89/GPU_Curve_Rendering/assets/790432/6ef8e14e-4adc-470d-8dd7-3b47f6bafe4e

Dependencies:

  1. Qt 5.x and OpenGL
  2. Visual Studio 2010
  3. Eigen Matrix Library