steam-deck-tools
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Performance Overlay: Failed to acquire global mutex
Upon booting to desktop (Win 11)
I followed all steps in the install notes and left everything except FPS cap to default (limited to 60) and i'm using an external monitor if that matters?
-edit-
After some googling someone said check it bios is not in storage mode. That is not the case
Same for Fan Control
yep I have the same problem.. have you found any solution?
No i have not unfortunately
Op zo 3 mrt 2024 13:15 schreef Marc Molina @.***>:
yep I have the same problem.. have you found any solution?
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same Problem here, could this be a problem with a new firmware version ?
Hello, it happens after one of the recent windows updates. Try to uninstall updates one by one.
I tried uninstalling updates one by one but ended up installing everything that I could and had no luck until the last update I uninstalled downgraded me from Windows 11 23H2 back to 22H2, then the issue went away. Reinstalling all the updates that were available still left me on 22H2 but the issue seems to be gone for now. I don't know if anyone is looking into this issue, but a fix would be appreciated so that I can go back to 23H2 when Windows prompts me again without worrying.
This problem olny appears when start with windows. Maybe some task run slower after a windows update lead to program can not finish init within origin global mutex timeout? I don't konw actually why. However, just increase GLOBAL_DEFAULT_TIMEOUT as this commmit works for me. I make a release build for this commit in my fork repo. If it works for yours, I'll make a pull request later.
This problem olny appears when start with windows. Maybe some task run slower after a windows update lead to program can not finish init within origin global mutex timeout? I don't konw actually why. However, just increase GLOBAL_DEFAULT_TIMEOUT as this commmit works for me. I make a release build for this commit in my fork repo. If it works for yours, I'll make a pull request later.
I updated back to 23H2 but the issue is still gone. If it comes back, I'll test it. Maybe someone else still fighting this can test that fork instead.
I updated back to 23H2 but the issue is still gone. If it comes back, I'll test it. Maybe someone else still fighting this can test that fork instead.
Finally find out that inpoutx64's driver may not open success and there is no detection makes the startup of PowerControl cost a lot of time. I add a reload action when detect it, now InpOut can success open in my steamdeck but reload and MapPhysToLin takes more than 10s (about 11s-12s). It's still necessary to increase GLOBAL_DEFAULT_TIMEOUT. 30s' timeout works well on my steamdeck. Build here you can try.
I was able to work around this by modifying the Task Scheduler entry for the affected program (Fan Controller in my case) to start a VBS script which launches the program. It has a 5 second delay built into it which appears to resolve the issue.