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Attempt to fix Holon GL

Open Grayahm opened this issue 2 years ago • 1 comments

When Holon GL gets moved from the active to the bench, it shouldn't still prevent the active from receiving special conditions.

Grayahm avatar Jun 14 '22 04:06 Grayahm

I believe you want to check self.active instead. self != null is when the card isn't attached to anything, and is usually handled by game state unless using a globalAbility.

flagrama avatar Jun 14 '22 12:06 flagrama