Jonathan Hiles
Jonathan Hiles
I'm using the Manifest release strategy, but this is how I did the uploading of assets to a release after release-please runs. Hopefully, this helps you and any passerby. ```yaml...
I mentioned in the issue that I ran `genSources` only from the root project, it just cascades to all subprojects.
Through debugging and many breakpoints later, I found that the following lines are to blame, at least for the `JanksonConfigSerializer` which uses Jankson under the hood - https://github.com/falkreon/Jankson/blob/b520ee8e557296aecadca08ebeb3eddc3509971e/src/main/java/blue/endless/jankson/impl/POJODeserializer.java#L225-L227 I noticed...
I can't seem to reproduce this with my Microsoft account on Minecraft 1.18.2 😕
Doesn't appear to work - ```html import Vue from 'vue'; import { AtomSpinner } from 'epic-spinners'; export default Vue.extend({ components: { AtomSpinner, }, }); ``` 
Yes, this feature is mostly so that I can have full control of the DOM. For example, achieve a structure like: ```html ``` _Edit: and no, Content component does not...
Another thing to take into account, is the combination of locale and version. I believe the URL should show as `en-GB/1.0/*`, but the file structure should be `1.0/en-GB/*`. This may...
Hi, can you please try changing the following settings and see if the issue persists? ``` methods: microsoft: authorizeUrl = "https://login.microsoftonline.com/consumers/oauth2/v2.0/authorize" tokenUrl = "https://login.microsoftonline.com/consumers/oauth2/v2.0/token" ``` I'm thinking that perhaps the...
Let's re-open this issue if the proposed fix does not work.
I did try leave my game open for over 24 hours, and then switching account. I cannot for the life of me reproduce it. I'm afraid that it's going to...