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customizable can_explode condition

Open patf0rd opened this issue 2 years ago • 5 comments

We have hp.can_explode to return true when the target's actual Health is lower than 40% of the source pet's MaxHealth.

Would like to see a customizable version being added, where we add a value for this Maximum Health (percent), i.E. 40 for Explode/Burst or 15 for Corpse Explosion (and whatever numbers new abilities might bring).

patf0rd avatar Nov 13 '22 13:11 patf0rd