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Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch – with full source.

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Hi I was using ubershaders in Unity for quite a while, but with all their simplicity they are limited and don't cover all the cases. That's where Shader Graph really...

enhancement

When people install a game on windows PC it's typically in the "Program Files" directory or a folder on their root drive like "games," for example. These folders are typically...

enhancement

Asset Bundler requires “level.pak” in the seed in order to know what to chunk in the main pak file. But the level.pak also gets chunked. But Lumberyard doesn’t use that....

bug

**Describe the bug** I cannot compile Android project via WAF. The problem is missing java classes in class paths for gson.jar, guava-jre.jar, kotlin-stdlib.jar libraries (which are availible in Google Command...

bug

**Describe the bug** Base on your documentation at this page https://docs.aws.amazon.com/lumberyard/latest/userguide/android-intro.html is not possible to configure Android project. As I think it's because Google make some changes with their API...

bug

*Description of changes:* Added reading vertex normals from geometry description into render mesh. Currently vertex normals are set to defaul (0, 0, 1) vector even if content has vertex normals...

enhancement

Pure new function causes heap corruption for PS4/XboxOne platforms in AudioEngine gem, aznew and azmalloc calls allow us to avoid heap corruption.

bug

Getting shader list is failed when its size is bigger than 1MB Uncompressed shader cannot exceed 1MB. This limitation is added as guard into network protocol to ignore shaders which...

Shader cache gen fails on unrelated error, assert spam After shader list is received the shader cache gen tool tries to release ISystem but not all engine components can be...