lumberyard
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Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch – with full source.
*Issue:* It is not possible to provide Authorization header to setup secure access into websocket gateway exposed to public internet. Generic TLS version 1 is not accepted by modern nginx...
This PR adds a new anim graph state machine node, which takes motion name as an input string parameter, searches it in a current motion set, and plays motion similar...
This PR makes it possible to use both SimpleMotion and AnimGraph components on the same entity. Such actor setup can be used for animating character emotes, in cutscenes, etc. By...
*Issue #, if available:* *Description of changes:* Adds an 'Export' option to the context menu for .cgf files in the Asset Browser. Supports exporting to .obj or .fbx formats This...
**Describe the bug** When I change the order of child entities in a slice, and save the override, the order reverts back **Steps to reproduce** Create an entity, add two...
*Issue #, if available:* N/A *Description of changes:* Fixes an uninitialized variable in an EmotionFX component. (m_animGraphInstance) This variable will cause a crash, especially in a replicated situation where Activate...
Fix proposed by "m9" on the lumberyard Discord server on 2019-10-25 @ 11:33 in the animation-and-physics channel This fix addresses the issue where Height Field asset is not saved properly...
In the editor, PhysX colliders cannot be moved and are instead destroyed and re-created in the physical world every time the transform changes. This update is a relatively expensive operation...
Version 1 had an 'export as convex' field which maps to 'export method' in Version 2. The existing version converter does not handle the 'export as convex' field, which causes...
**What is your question?** I ran the following command in an attempt to troubleshoot why I am having issues loading games (D:\lumberyard\1.26.0.0\dev>lmbr_waf build_win_x64_vs2017_profile -p game_and_engine) and received the error message...