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Changes effecting maximum gun energy

Open ViperDave opened this issue 11 years ago • 0 comments

Changed the bot.gun_energy_max in the configuration.rb file to be based on the energy required to fire one maximum power shell. Changed the initial gun energy to 0 so that there is a build up time at the beginning of the game. Changed the criteria for firing so that the gun energy will never go below zero.

ViperDave avatar Aug 15 '13 14:08 ViperDave